To End All Wars Mods Game Serial Key
The war to end all wars is a mod that is based on a single question, And if the Second Empire won the Franco-Prussian War? [The project is stopped if someone wants to use my project, thank you for crediting me.]. The mod can be downloaded at the link below. Extract the contents of the RAR file into your 'End All Wars' folder (typically located under C: Games End All Wars on Windows 7/8 machines). Showcasing the Evolution Ultimate Mod for Star Wars: The Force Unleashed 2. This mod was made by me with the help of others. Top 10 WORST Star Wars Games - Duration: 9:30.
- To End All Wars Mods Game Serial Key Free
- To End All Wars Game
- To End All Wars Mods
- To End All Wars Mods Game Serial Key
- To End All Wars Mods
For me the true star of all AGEOD games is the WEGO simultaneous turn system. The WEGO system is by far the best and most realistic system for a wargame. You plan your moves at the same time as the AI or human opponent and then get to see how the move unfolds over each 15-day turn. Diplomacy and economic aspects are represented by an easy to use system that leaves the main focus on the military aspect. This is where To End All Wars really shines with every general's stats researched in detail and impacting significantly on the game. Each nation's units are also present from divisions to Corps and Armies. There are strategic objectives that must be captured and held and, along with winning battles, these contribute to the morale of each alliance: you can play as either the Central Powers/ The Western Entente/ or the Eastern Entente. Other nations can join your side according to the diplomatic and military choices that the player makes. There is careful balancing to make sure that the actual historical outcomes are likely while still giving the player room to manouver and change history in certain cases.
Naval warfare is also represented although some aspects are abstracted. Submarine warfare will be important as the technology develops and the blockades that existed in the war are well represented without the need for too much micro management. In addition to covering the entire European and Middle-Eastern theatres the game also includes African/ Asian and even Central American/ South American off map boxes to reflect the all encompassing nature of this first truly global war.
But it is in the land battles where TEAW really grabs you. Pressing that 'next move' button and seeing how your carefully laid plans play out over each turn as your forces interact with the enemy is one of the highlights of AGEOD games for me. As in real life it has been observed that 'no plan survives contact with the enemy' so the player will learn what it felt like to be one of the real WW1 commanders who were often not fully informed about the enemy's positions/ force size and composition. The fog of war is well represented as are units such as cavalry, balloons, aircraft and zeppelins which can contribute to removing the fog of war. Technology also plays an important role as it did in the real war. The game takes the player down a fairly structured path here where it is possible to influence development but where very unrealistic outcomes are not possible.
If you are looking for a real wargame where the other aspects are included but do not result in much micro management then I would highly recommend this game. There have been a few minor bugs in the initial release which the developer is usually very conscientious about responding too but the game is already in excellent shape and very solid and very playable.
Warning: this game can be very addictive., fighting the campaign that covers the whole war can take a lot of hours but it is time that will be richly rewarded with many entertaining moments. AGEOD just keeps getting better as one of the few quality wargame studios out there. Can't wait for Napoleon's Campaigns 2, hopefully next year!!…Expand
v. 1.02
Changelog:
Gameplay
Improved retreat logic.
stacks don't retreat from regions not having an offensive posture stack
Stack in retreat or doing MTSG can't cross blockaded river or pass through 'front' because of ZOC.
Leaders will only lose seniority on January 1st and July 1st, this should help for promotion potential.
There is a 25% chance that artillery manages to counter fire enemy artillery instead of firing on a frontline element.
Evasion value for stacks with leaders was erroneous in some cases
Decisions and partisans can remove only one depot level per try.
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AttritionLoss stored for each group and displayed as a single message at end of turn (includes weather and wear&tear)
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besieged group can't escape besiegers with evade roll
Evasion is pro-ratised to cohesion
Interface
Better AB display in Forces & Units list, leaders sorted properly by name. Units ID sorted as expected (5th before 11st)
In Forces, Units, Regions listing, can scroll one page at a time with key up/down. Tooltip added to the scrollbar also.
NEW: You can abort a move waypoint by clicking on the move roundel (where the travel time is displayed).
Several bug fixes related to the display of hits in the battle report.
Better unit name display
11 nationalities (was 8) are now shown in the replacements screen
To End All Wars Mods Game Serial Key Free
Historical setting, data and events
Fixed C.Dobell is now British-Arab commander
Added British and Turkish Cammel Brigades
Added Etienne de villaret French Army commander
Fixed errors and missing texts in Stormtroops RGD
Fixed missing images for Arab sub commanders and British Medium Arty
Fixed all key terrain movement errors for tracked units + Alpine terrain too low move costAI
Ai fix on blockade run estimation
A variety of others events and historical data fixes
To End All Wars Game
Engine
Improved game turn loading (-40% faction loading time, -15% overall hosting time)
To End All Wars Mods
Extra script command related to weather.
Fix to ai bug not replacing player properly
To End All Wars Mods Game Serial Key
Fix to recurring crash on next turn (message about a pre-export crash).
Report problems with download to support@gamepressure.com
To End All Wars Mods
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Ageod's To End All Wars - v.1.02 | patch | 19.5 MB | 3/4/2015 | 1.2K | 5 |
Ageod's To End All Wars - v.1.03 | patch | 27.8 MB | 6/18/2015 | 164 | 5 |
Ageod's To End All Wars - v.1.01 | patch | 13.7 MB | 12/1/2014 | 914 | 4 |