Boiling Point Road To Hell Serial Key Generator

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Boiling Point works off the Grand Theft Auto template to fashion an open-ended hybrid shooter with more diverse missions than the genre has seen in years.

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Ambitious PC games rarely come without a host of problems. Boiling Point, a fusion of first-person shooter and role-playing game, is no exception to that rule, shipping with so many issues that it's unplayable out of the box. The Deep Shadows-developed game is crazy buggy, with frequent crashes, routine corruption of save files, vanishing non-player characters that makes it impossible to complete quests, and lots of other extreme weirdness, including the ability to destroy a police station with a single crossbow bolt. A recent patch eliminates the save bug and most of the quest and graphical oddities, but at present this game remains proudly unrefined.

So, caveat emptor. Keep in mind that this is for all intents and purposes a beta, even with the patch. You'll experience crashes, watch NPCs open and drink from invisible cans, encounter traffic pileups because the artificial intelligence drives worse than a fleet of little old ladies, and so forth. But with that said, Boiling Point is still an engaging play because there is nothing even remotely like it on the market. Deep Shadows has worked off the Grand Theft Auto template to fashion an open-ended hybrid shooter with more diverse missions and a more interesting setting than the genre has seen in years. While the plot is so derivative that it must power a dozen action movies--you play as Saul Meyers, a former French Legionnaire investigating the disappearance of his reporter daughter Lisa from a fictional South American nation called Realia--the design goes beyond ripping off Arnold Schwarzenegger's Commando and Crytek's Far Cry. Basically, this is Grand Theft Auto: San Andreas in the jungle, maybe with a dash of The Elder Scrolls III: Morrowind tossed in for good measure. Starting from the hub village of Puerto Somba, you take a roundabout path of looking for your girl that involves signing up for jobs doled out by the local bus station, government, mafia, guerrillas, CIA agents, bandits, and indigenous groups and trekking into the jungles in search of adventure and ways to make some cash.

Money is the main driving force here, because everybody has his hand out in this stereotypically corrupt banana republic. To get tips about Lisa's disappearance, you need to shell out 1,200 pesos here, 20,000 pesos there, and so on. Accepting these mercenary assignments typically comes at a nonmonetary cost, though, as faction members tend to remember the French commando who just killed a bunch of their buddies. Do thug work for the corrupt police force, and you'll make friends with the government at the expense of your relationship with the guerrillas and the bandits. Reverse your tactics and you'll sacrifice government goodwill to chum up to the communists and the crooks.

This means that you can't keep everybody happy. It also means that you probably won't be able to complete all of the available missions in a single run-through of the game, which enhances its replay value. That's a good thing, in part because there is no multiplayer option, but at the same time Boiling Point takes the factionalism too far. Accidentally shoot a civilian, for instance, and you become a walking target. Hunched-over grannies you were recently helping cross the street start tossing grenades, and average citizens suddenly become assassins. Every stroll down the street turns into a scene from The Wild Bunch. This constant harassment gets annoying in short order and dramatically ups the difficulty of missions, as you can find yourself flanked by Grandma Dynamite and her pistol-packing neighbors when attacking a guerrilla truck or a bandit drug lab.

Pitched battles aren't handled very well by the game engine either. Imprecise controls are exasperating at times, with everything feeling a little bit off. Movement and aiming are never quite fluid, although things get better as the game goes on and you improve both the quality of your weapons and Meyers' core stats, which govern his skills with automatic weapons, pistols, and the like. Enemies seem to be able to outrun bullets, so it's difficult to line them up as they zip between attacking in the open and taking cover. Also, even bare-chested thugs can take a good six or seven rounds before going down, so you can waste whole clips on single foes. Ammo is in cheap supply at the local arms dealer and, oddly enough, roadside fruit stands, but managing your shots is still vital, since it's easy to run out of bullets in the middle of firefights with these Speedy Gonzales characters. Equipment also degrades, so you have to keep guns repaired or risk firing duds in the middle of a melee.

Driving controls are another cause for complaint. Although including the ability to tool around in cars, choppers, tanks, and boats adds depth to Saul's South American adventure (though having to fill up with gas is a touch too much reality), Deep Shadows has done a lousy job with the mechanics. Driving a car, for example, is so touchy that it takes a good half hour of touring around town streets before you can maneuver around a simple corner without sideswiping a streetlight, let alone navigating the twisty dirt roads in the countryside. Better vehicles with improved handling are available as you progress through the game, although the controls are never more than tolerable. For what it's worth, the NPC drivers seem to have the same problem, judging by the number of times you come across them stuck on posts and walls.

There are other unwieldy design quirks. Managing inventory is far too finicky, thanks to a system that forces you to confirm every transfer of equipment. You even have to OK the individual number of bullets being moved. This makes it impossible to loot corpses for ammo in a firefight, as the extra steps usually occupy just enough time for you to take a bullet in the head. The map system features just a generic X to denote all mission locations, leaving you no idea whether the objective is up or down from your current position. Since a lot of indoor missions involve mazelike corridors and flights of stairs, this can lead to some confusion. And some set locations aren't shown on the map. While roadside stands and gas stations are represented by icons, key locales in town, such as the arms dealer's shop and the motel, are missing in action.

Some aspects of the plot are poorly constructed too. Arnold Vosloo of The Mummy and The Mummy Returns, uh, fame, plays Meyers flatly, reciting lines with little emotion. Some of the supporting cast are better, although a lot of lines in the game's many dialogue trees don't match their subtitles, and conversations often branch off in directions that don't make any sense. Just one of the dozens of examples is suddenly asking a man on the street if there are spies in town with absolutely no preamble about the CIA in Puerto Somba. These moments make it seem like dialogue choices were cut out of the game at the last minute to streamline conversations at the expense of lucidity. Just hearing dialogue is difficult, too, as conversations are buried beneath music and environmental effects.

OK, that's a lot of complaining. Boiling Point does have more than its fair share of flaws, but at the same time it is also uniquely appealing (and nearly impossible to stop playing) because of the gameworld's incredible openness. Being freed from the level-by-level design of the standard shooter is a treat all on its own. As the GTA series has proven, there's something extremely addictive about being released into a living and breathing world where you go out and explore to find your adventures.

Realia is absolutely huge, too, including more than 240 square miles of terrain. You need a top-notch machine with something like a Pentium IV 3.0 and a 9800- or 6800-class video card to appreciate everything, but if you are so equipped, the scenery is gorgeous. Lush jungle landscape and an overall run-down visual vibe (courtesy of such appropriate touches as rusted-out cars at the side of the road) convey the atmosphere of a South American country on the fringes of Third World status. There are no load times, either, so you can drive from one end of the map to the other without losing a second of immersion in the gameworld to a loading screen. Still, initial loads are very long, and there are enough pauses and hiccups that your suspension of disbelief isn't seamless.

Mission objectives are also incredibly varied. One moment you could be taking a photograph of the mayor meeting with an unsavory character, and the next you could be blitzing a military base to assassinate a rogue colonel, couriering a peace pipe for a local tribe, delivering mysterious packages for the CIA, or blowing up a drug shipment--the goals are all over the place, and you don't do anything twice. You're also free to devise innovative strategies that don't always involve leaving more bodies in your wake than Charles Manson. This diversity keeps the game feeling fresh during the entire 50 or so hours of play required to finish an initial run-through.

About the only real problem with missions is that they aren't set up with enough instructions or capped with cutscenes or events that bring your adventure to a satisfying conclusion. Usually, all you get for a job well done is a message saying 'sub-mission accomplished.' So, for example, when you plant drugs on a citizen targeted by the chief of police, you don't get to see this person actually arrested; your role comes to an end as soon as the drugs are dropped on the victim's nightstand.

Overall, Boiling Point is a great concept executed poorly. But if Deep Shadows puts some serious work into the upcoming patches (according to the company's Web site, version 2.0 is already in the works), this work-in-progress could evolve into one of the best shooters of 2005 and could become a real inspiration for shooter designers in the future.

Boiling Point: Road to Hell
Developer(s)Deep Shadows
Publisher(s)
  • NA / PAL:Atari
EngineVital Engine
Platform(s)Microsoft Windows
Release
  • NA: June 6, 2005
Genre(s)
Mode(s)Single-player

Boiling Point: Road to Hell (Xenus: Точка кипения, Xenus: Boiling Point) is a video game developed by the Ukrainian game studio Deep Shadows and published in 2005 by Atari. Boiling Point's gameplay is a combination of open world, FPS, and role-playing video game mechanics. Critical response upon its release was, with few exceptions, lukewarm. This was attributed to the many technical issues that plagued the game's release: bugs, glitches and choppy performance. Patches have been released that address many, but not all, of these deficiencies. Deep Shadows released a successor in 2009 called White Gold: War In Paradise, and another game with the same engine called The Precursors.[1]

Premise[edit]

Boiling Point's protagonist is Saul Myers (whose character model is based on actor Arnold Vosloo), a veteran of the French Foreign Legion living abroad in Paris. Myers' daughter, Lisa, is a globetrotting journalist. Lisa runs afoul of and is kidnapped by persons unknown while working in the fictional, troubled South American nation of Realia. News of this is quickly relayed to Myers, who hastily departs for Realia, where he must tangle with local politics and the criminal underworld while trying to track down his missing daughter.

Gameplay[edit]

The game is set in a Realian valley, an undivided 25x25km (625 km2) map. There are no in-game loading screens or level transitions. The geography of the valley itself is tropical jungle. There are two primary cities: Puerto Sombra in the west, which is in the hands of the local government, and Pueblo Faro in the east, which is held by communist insurgents (see: Factions). Scattered throughout the rest of the valley are various bases, plantations, villages, and estates. Due to the large size of the game world there are several modes of transportation available: cars, trucks, tanks, planes, helicopters, and boats.

Gameplay is a hybrid of FPS and RPG mechanics. Character advancement is skill-based, with specific skills either being enhanced through practice, or atrophied via disuse. The list of skills is limited, and is constructed of weapon proficiencies and physical ability. However, killing everything in sight is not the goal of the game. Saul Myers' goal is to find his daughter, so he will need to talk to many people to gather the necessary information to unravel the mystery of her disappearance. Much of this information can only be purchased with the Realian currency, and the primary means of generating income is by completing missions for the game's various factions.

There are no predefined enemies in the game except for hostile animals such as snakes and jaguars in the wilderness. There are many NPCs, with almost all of them being neutral at the start. There are six factions in the game: the Realian government, the communist guerrillas, the mafia, local Indian tribes, unaffiliated bandits, and an American CIA presence. Civilians are also considered a faction for the purposes of calculating Myers' 'reputation', which is variable and dynamic. Completing missions for a faction's rivals will lower Myers' reputation with them, and hostile factions will shoot on sight. There are, however, methods of repairing Myer's reputation.

Plot synopsis[edit]

Upon arriving in Realia, Meyers interrogates Lisa's boss, the editor of the newspaper at which she worked. He points him in the direction of Don Pedro, an influential local crime lord with connections to every illegal activity in the country, and apparently the last person to see Lisa alive. Meyers storms Don Pedro's compound, but is ambushed by Don Pedro's soldiers inside the Don's office. However, the Don spares Meyer's life, and informs him that Lisa and he were on friendly terms, that she was interviewing him for a story, and that the last time he saw her, she was returning to town to speak to the editor.

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Realizing that the editor deceived him, Meyers returns to the newspaper office and threatens the editor at gunpoint. Just as the editor is about to confess everything, he is killed by a sniper rifle shot from across the street. The killer, a well-dressed professional assassin, flees from the scene. Meyers tracks the killer down and kills him.

After tracking several leads, Meyers eventually discovers that a group of mysterious soldiers in black uniforms are behind everything, and are responsible for mass kidnappings and other unusual events in Realia. Meyers learns that the leader of the Black Soldiers is named Don Diego, and that he is apparently turning people into zombies.

After saving one of the kidnapped people from the Black Soldiers, Meyers learns that Don Diego is really Don Pedro. Meyers tracks Pedro to his island fortress, kills all of his bodyguards, and confronts Pedro, shooting him in the leg.

Don Pedro confesses everything. The real mastermind behind the Black Soldiers is Alberto Caruzzo, a wealthy philosopher who Meyers met early in the game inside the Puerto Sombra bar. Caruzzo is a devotee of Nikola Tesla, specifically Tesla's research into the Mindscape. Caruzzo has built a massive antenna capable of influencing the Mindscape, which gives him the power to control people's minds. Lisa was kidnapped by Caruzzo's men for getting too close to the truth. She is apparently immune to mind control, so Caruzzo is experimenting on her to find out why.

Meyers storms Caruzzo's massive underground volcano base, the Black Tower, and eventually finds his daughter attached to machinery deep inside the laboratories. Caruzzo's chief scientist informs Meyers that Lisa cannot be unplugged from the machinery, or else it will kill her, unless Meyers destroys the mind-control antenna.

Caruzzo appears on a large video screen and confronts Meyers. Caruzzo laments the plight of the people in the third world, killing each other in an endless war, thanks to Westerners like Meyers and their demand for cocaine. He describes his plan to bring about world peace by using his antenna to control people's minds and remove hatred, war, and poverty. Meyers refuses to debate Caruzzo, telling him that he made a mistake when he kidnapped Meyer's daughter.

Meyers battles Caruzzo's elite soldiers and destroys the Black Tower antenna, causing a massive explosion that destroys the volcano and Caruzzo along with it. Meyers, Lisa, and the chief scientist fly off into the sunset inside a helicopter. Lisa informs her father that she's thinking of quitting journalism to become a paramedic, and that she's planning to head for Nepal next. Xilisoft video converter ultimate 7.7-2 serial key.

Factions[edit]

Government:The Realian military and police force. They control the city of Puerto Sombra, in addition to bases and outposts scattered throughout the valley. They are primarily enemies of both the Guerrillas and the Mafia, but are largely ambivalent to the Indians and Bandits.

Guerrillas:Communist insurgents. They control the city of Pueblo Faro, in addition to a maintaining a strong military presence concentrated in bases and outposts all throughout the valley. They are primarily enemies of the Government and the Mafia, but are generally on good terms with the Indians.

Mafia:The criminal underworld. Their business consists primarily of the growth, manufacture, and trafficking of illegal narcotics. They control various plantations and bases throughout the valley, and they maintain a small presence in both of the two main cities. They are at war with both the Government and the Guerrillas, in addition to being generally despised by the smaller factions.

Bandits:Smalltime thugs, thieves, and hitmen. They operate on the fringes of both Puerto Sombra and Pueblo Faro. While not in open war with any other faction, they are particularly disliked by both the Indians and the Civilians.

Indians:Indigenous tribes of the valley. The Indians are concentrated in several villages, usually far from the bigger cities. The Indians are preyed upon by the Mafia, and have a great distrust for the Government. Their relationship with the Guerrillas is more amicable.

CIA:The United States' Realian presence. Their spies and operatives can be found in both the major cities and hidden amidst the jungle. They are loosely allied with the Government, and primarily target both the Guerrillas and the Mafia in their hostile operations.

Civilians:The good Realian people. They populate Puerto Sombra and Pueblo Faro, and operate the various roadside markets and gas stations. Most of the game's commerce is handled by the Civilians. In open war with nobody, they still have a particular dislike for the Bandits.

Reception[edit]

Due to the buggy nature of the game unpatched, reviewers who rated the game when it first came out were heavily critical of the game, with a reviewer from PC Gamer magazine saying 'Unless it receives some extreme patching, don't bother with this game.'[citation needed] At the same time, reviewers who either looked past the buggy issues, or were late to review and therefore able to patch the game to the reportedly stable 2.0 version, were largely positive, with a reviewer from gamesTM saying 'Atari has landed itself an absolute classic here. A must-have - no questions asked.'[citation needed]Edge magazine would bemusedly quote from the patch notes a few months later and observe that the removal of the game's bugs had removed much of the game's limited entertainment value.[citation needed]

Trivia[edit]

In the original version published by Russobit-M the story actually takes place somewhere in Colombia, while in the version published by Atari it was changed to fictional country Realia. It is unknown why the plot was changed in this way.

See also[edit]

References[edit]

  1. ^Deep Shadows (16 July 2008). 'Deep Shadows Announces Optimization of White Gold and Precursors for Intel-based Multi-core Processor Systems'. Retrieved 2014-06-12.

External links[edit]

Road To Hell Movie

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